![]() ![]() Sector System: A patchwork of bordered areas call Sectors make up the surface of planets. There’s loads of settings, like you can control the amount of Star Union Ruins on that particular world. You can create desert worlds resembling Tatooine, the feral jungles of Avatar, or the infernos of Hell. ![]() All procedural generated planets get a name and are plotted on the Star Union’s galaxy map. There are five main land biomes + oceans, which have varied resource yields to be exploited through research.Īt the start of a session, you can choose a planet template, or shape your own. Planets are built from a combination of distinct landscapes, such as frozen wastes, lush jungles, and deserts, with their own alien flora and fauna. Of course, this has strategic consequences too as you are no longer able to camp in corners. It now wraps horizontally, so maps feel like Planets. Planets: But let’s first start with the overall world map. In this post we’ll be looking at one of the biggest structural changes to the world map: the Sector System. Hi there! The gameplay of Planetfall is split over the world map and the tactical combat map layers, as in the vintage Age of Wonders.
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